Tony Cruise

This site provides support materials for the various books and tools that I have published directly or as Electric Adventures

View on GitHub

Classic Game Programming On The NES - Chapter 8 - Enemy movement

This chapter covers

In previous chapters, we placed the player’s ship on the screen and allowed the player to move the ship and fire bullets. Now we need to introduce some enemy objects for the player to shoot at and dodge away from as they move down the screen. Just like in the original Astro Smash game, our main enemy objects will be asteroids of various sizes that move down the screen at different speeds.

Back to main page..

layout: page title: “Classic Games Programming for the NES - Chapter 8 - Enemy movement” permalink: /ProgrammingGamesForTheNES/CGPNES-CH08